Curse, Major: As bestow curse, but harder to remove. Body: A Crumpled Letter, Club, Light Crossbow, Scorched Fragment of a Necklace, Ancient Rostlandic Coin, Restovic Ranger’s Broken Arrow, 36 gold, Leather Armor. That said, people only vaguely familiar with either Harry Potter or D&D will still likely get most of the enjoyment this story has to offer. I have been a nurse since 1997. 9. Deafening Song Bolt: Blast of song deals 3d10 damage and deafens targets. Satheian Di Arandor says: February 26, 2017 at 2:56 am. Prerequisite: 15th level, Pact of the Wand feature. Wands are always fully charged (50 charges) when created. Disclaimers: This story is a Dungeons and Dragons/Harry Potter crossover, and primarily aimed at readers who are fans of both. Deceptive Redundancy: Protect … To create a magic wand, a character needs a small supply of materials, the most obvious being a baton or the pieces of the wand to be assembled. You should never be using a weapon enough to justify actually carrying it around. Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level. Download free books in PDF format. Nightmare Hides are not uncommon in Plane of Fear, in fact it's … This is still really long, though. Wand of Cure Light Wounds 50 charges of 1d8+1 at lowest alchemist, bard, cleric, druid, oracle, inquisitor, paladin, ranger, witch 750gp+ Bracers of Armor Armor bonus for those who can't wear armor Classes without armor proficiency 1000gp+ Cloak of … Cure Light Wounds: You have more spell slots to burn than a cleric, but a wand of Cure Light Wounds is still a great investment. This staff has 10 charges. To craft a wand, you must use up raw materials costing half of this base price. Death Pact: Take control of a creature’s mind and implant deadly subconscious commands. In phase one buff self, use up channelling to heal party outside combat, maybe pickup wand of cure light wounds so don’t need to convert your buffs on endurance sessions with 4+ encounters. The light bulb flickered twice before it flared much brighter and projected a grid of images across every surface of the room, as if the office was tapping into thousands of camera feeds displaying elves, goblins, ogres, trolls, dwarves, gnomes, and humans going about their daily lives. weapon: A wizard should know better. Poison Use (Ex) Drow are skilled in the use of poison and never risk accidentally poisoning themselves. PZO1110: Curse Water: M: Makes unholy water. Backtrack west to where you fought the Tatzlwyrms and ignore the [Athletics 20] option north of the bandit camp - there’s no need to take that shortcut right now. The one cure spell that Paladins do not receive for their books directly correlates to the main adverse effect caused by their magic, that of course being the blindness from Flash of Light. Darkvault: Ward shadows so light cannot penetrate them. An Optimization Guide for the Pathfinder Roleplaying Game. 10. a) Milk x2; b) Golden Trinket, Potion of Cure Light Wounds, Milk, Flour x2, Ale x3; c) Leather Armor +1. Combat Gear drow poison (4), potion of invisibility, scroll of dispel magic, wand of cure light wounds (CL 1st, 20 charges); Other Gear masterwork breastplate, heavy steel shield, masterwork rapier, 400 gp . 5 Responses to Pathfinder Cleric Guide. 8. I will follow what has become the standard format for PF guides, and try to dispense with too much wordery. Log (Perception DC 6): Ancient Rostlandic Coin. While your pact wand is on your person, you may restore an expended warlock spell slot as a bonus action. Wizards have very few options which can justify being on a wand, and a wand is very easy to disarm/steal/sunder. Curse of Magic Negation M: Target gains the negated spellblight. Revised and expanded 10/31/ 2017. Crafting a wand takes 1 day for each 1,000 gp in its base price. Cure Light Wounds Cures 1d8 damage + 1/level (max +5). For Core and APG, mostly. 56 talking about this. See the magic item creation rules in Magic Items for more information. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds … Read online books for free new release and bestseller Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level. A newly created wand has 50 charges. SPECIAL ABILITIES. wand: Wands are generally only good for low level spells which you plan to cast frequently, like Cure Light Wounds. Daywalker: Reshape an undead creature to appear living. The Bandit Necromancer will yield a Masterwork Light Crossbow, a Potion of Cure Light Wounds, two bottles of Alchemist Fire and Bracers of Armor +1, just to point out the notable loot. For tutoring please call 856.777.0840 I am a recently retired registered nurse who helps nursing students pass their NCLEX. The cost for the materials is subsumed in the cost for creating the wand—375 gp × the level of the spell × the level of the caster. PZO1110: Deadeye’s Lore Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking. Prerequisite: Light cantrip. 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